Attributes Explained
MAXIMUM POINTS IN A STAT = (Level * 15) + 20
DIMINISHING RETURNS = (Level * 10) + 20
Level 50 = 770 (520)
Level 60 = 920 (620)
Level 70 = 1070 (720)
Level 75 = 1145 (770)
Level 80 = 1220 (820)
Attributes Explained
Strength:
1 STR = 2.5-2.6 power
1 STR = 1 Stone of Carrying
capacity.
10 STR = 1.25-1.4% increase in Combat Damage
Agility:
10 AGI = 0.5% additional total avoidance
Stamina:
1 STA = 4.75 healthpoints
Inteligence: Magical Damage
10 INT = 1.25-1.4% increase in Spell Damage
Wisdom:
1 WIS = 1.7-1.8 power
10 WIS = 3% increase in each resistance value
Defense:
10 Defense = 3% additional total avoidance
Offense
10 STR = 1.25-1.4% increase in CA damage
10 INT = 1.25-1.4% increase in spell
damage
Defense
MAXIMUM Mitigation or Resistance = Level
*150
EFFECTIVE Mitigation = (Items Mitigation
) * (Items Level) / (Level)
Level 50 = 7,500
Level 60 = 9,000
Level 70 = 10,500 (4,000 before diminishing
returns)
Level 80 = 12,000 (4,560 before diminishing
returns)
Avoidance and Resistance Modifiers
10 AGI = 0.5% additional total avoidance
10 Defense = 3% additional total avoidance
Haste
MAXIMUM = 200
Class Attributes
Armor: Heavy, Vanguard
Weapons: Axe, Sword, Polearm, Flail,
Hammer, Mace and Staff
Attribute Bonus: 5 STR, 3 AGI, 2 WIS
Racial Attributes
Listed are all the races that make a viable
Paladin. Yes you can be a Gnome Paladin and make it work, but these
are the most common choices.
Barbarian |
Dwarf |
Human |
Kerra |
Attributes
Strength - 25
Agility - 20
Stamina - 25
Intelligence - 12
Wisdom - 18 |
Attributes
Strength - 22
Agility - 16
Stamina - 25
Intelligence - 12
Wisdom - 25 |
Attributes
Strength - 20
Agility - 20
Stamina - 20
Intelligence - 20
Wisdom - 20 |
Attributes
Strength - 22
Agility - 23
Stamina - 20
Intelligence - 15
Wisdom - 20 |
Racial Notes
Limited night vision
|
Racial Notes
Ultravision
|
Racial Notes
Limited night vision |
Racial Notes
Sonic Sight |
Resistance
Mental - 0%
Heat - 4%
Cold - 4%
Magic - 0%
Divine - 3%
Poison - 3%
Disease - 3% |
Resistance
Mental - 4%
Heat - 0%
Cold - 0%
Magic - 5%
Divine - 1%
Poison - 2%
Disease - 2% |
Resistance
Mental - 3%
Heat - 3%
Cold - 3%
Magic - 3%
Divine - 3%
Poison - 3%
Disease - 3% |
Resistance
Mental - 4%
Heat - 0%
Cold - 0%
Magic - 5%
Divine - 1%
Poison - 2%
Disease - 2% |
Training Advancements
Every few levels you will receive The green plus symbol [+] in the lower right of your screen. Listed below are all the ones you receive because you picked Crusader/Paladin as your class.
| Level
14 - Crusader |
Incite
Blessed Weapon
Demonstration of Faith
Cry of Conviction |
| Level
24 - Paladin |
| Redemption
Blessed Aid
Blinding Light
Glorious Weapon |
| Level
34 - Paladin |
Prayer
of Devotion
Noble Tone
Aegis of Hope
Pious Belief |
| Level
44 - Paladin |
Display
of Devotion
Ancient Wrath
Sworn Strike
Prayer of Conviction |
| Level
54 - Paladin |
Pious Aid
Zealous Preaching
Righteous Crusade
Refusal of Faith |
| Level
64 - Paladin |
Celestial
Touch
Holy Circle
Fervent Aid
Righteousness |
| Human
Traits |
- Environmental
Adaptabilty:Cold: Cold mitigation + 153
- Domination: 20% chance to inflict 29 damage, 30 min recast
- Environmental Adaptabilty:Heat: Heat mitigation + 153
- Tend Wounds: Increases STR by 2, Increases Out-of-Combat Health
Regeneration by 41, 60 min recast
- Leadership: Increases Defense of target by 5, 30 min recast
- Metallurgy: Increases Metal Shaping by 5.0
- Physical Adaptability: Increases Defense by 5.0
- Determination: Increases Max Power by 3.0%
- Perseverance: Increases STA by 5.0
- Clothier: Increases Tailoring by 5.0 |