Travel |
- At the docks (Mariner's Bell on the map) you
can instantly "teleport" to another place within Qeynos
or outside of Qeynos. Some zones can only be accessed this way,
like the Caves.
- Instanced zone too busy? Not enough MOBs or
Mining spots? Zone out and zone back into another instance.
- Sprint everywhere you go in town as your Power
is probably not going to get used.
- Use the Griffon Towers. They are free and move
you around the world fast and safely.
|
Health/Food |
- To automatically eat or drink right click on the food/drink
and choose "Eat/Drink when I'm hungry".
- When you run out of food or drink you need to
buy more. You will start to really feel it in combat situations.
- Drink replenishes power. Food replenishes
health. The higher the level the food/drink has the faster
you will regenerate. The better the quality (bland, savory, normal,
delectable) the food/drink the longer it lasts.
- NPC and summoned food
are always the lowest quality (bland) and since they require no
level to make they will help regenerate the slowest.
- Sitting does NOT help regenerate
health or power.
- Examine food so you get food appropriate for your level.
|
Money |
- Housing is a privilege and it can add up fast
at low levels. If you fail to play you just are not allowed access
back into the room until you have paid for it.
- If you ever get desperately low on money do a repeatable quest.
- If you need food do a quest for a food maker. Most are fast
courier quests
- You can allow your alts to be trustees of
your house. That way you only pay one rent.
|
Equipment |
- If given the choice of equipment pick the highest level piece
as it will sell for the most. Also be aware of the red
text at the bottom of the page as it might tell
you you can't equip it.
- As your level goes up so does your Magic Affinity.
Item statistics are linked to your Magic Affinity.
- You can link items in chat text by dragging it into the chat
input bar.
|
Fighting |
- Know your basic Heroic Opportunity. It will
save you so much time and experience in the end. For fighters
it is Fighting Chance, Wild Swing and then Taunt.
- When fighting more than one creature use your Area of Effect
skills carefully so you don't hit other mobs close by.
- Always run at 20% life. Although dying is
not as painful as it could be it is just not worth it. Also hit
"Call for Help" as you will start to
regenerate at a non-combat rate (which is faster) and run faster.
If you have the Mob targeted and it becomes untargetted it means
they are no longer chasing after you.
- Group! Targets die faster and you both get credit towards quests.
- Mobs that are grey give no experience or encounter
chests. If you are about to level, and need a chest from green
mobs, turn off experience by right clicking your experience bar.
- If you find a "Den" or "Nest"
killing all of the creatures nearby will spawn harder named mobs.
- Dying in one instance means your body appears in all instances
of that zone.
- You can select groupmates by hitting F2-F6.
F1 selects you and then your pet.
- You can change your mob level colors. So you actually tell the
difference between a white and a grey mob!
- All non-white mobs can drop chests. Group mobs are more likely
to drop chests.
|
| Tradeskills |
- The primary component's quality dictates the maximum quality
of the item.
- You gain more experience for an items you have
never made before and for pristine pieces.
- Once you hit level 10 in tradeskills head to
the Qeynos Harbor and the shipyard. Talk the
'Alfred Ironforge' in the back of the building and he will ask
you whether you want to be a "Outfitter"
(armor, clothes, weapons, etc), "Craftsman)"
(Jeweler, Woodworker, etc) or "Scholar"
(alchemy, spell scrolls, etc).
- Once you hit level 10 there are Secondary
Trade Societies you can join to get Recipe Books 11-30
and rarer/pristine items.
- Once you hit level 20 you must talk to Devona
Ironforge to choose your trade specialization.
- Make sure you use examine the trade buffs and are using the
ones that help durability.
|
Guilds |
- Players in a guild do not get the guild tags
until the guild is level 5.
- Guild writs are the way your guild levels up.
You must however be patron to earn guild experience. For more
information on guild writs go here.
- You can now do Tradeskill Writs by talking to the woman outside
the Ironforge Estate in NQ.
|
Death |
- Experience debt goes away only
when you are not online.
- If you are online experience debt goes away by gaining experience.
- Each time you die you will have receive a 15% experience penalty
and a 3% experience penalty after collecting your shard.
- If you die in some dungeons you make retrieve your shard simple
by clicking on the entrance.
- When group mates die you share in their
experience debt so keep them all alive!
|
Spells |
App I Spells/Skills appear once
you level up.
App II Spells/Skills are bought
from the store.
App III Spells/Skills are
made by players.
Adept I, Adept II and
Master I spells all drop from mobs (Master spells are Rare
Raid mob drops).
|
Gambling |
- 0 Match - 30.4845% - 0s
- 1 Match - 43.8978% - 0s
- 2 Match - 21.1047% - 10s
- 3 Match - 4.1688% - 50s
- 4 Match - 0.3350% - 250s
- 5 Match - 0.0092% - 2500s
- 6 Match - 0.0001% - Jackpot
The total number of possible combinations of all 6 is 1947792.
The expected payout from the fixed-win prizes is 5.263s
Jackpot resets when the server comes back up, much more coin disappears).
In order for any bet placed to have a break-even the jackpot must
reach 922p, 59g, 20s.
|
|
Titles |
- Excellent Post here
on all Titles.
|
|
Misc. |
- Do NOT pick Orcs as your Natural Enemy
unless you are evil. Pick Gnolls.
- You can set your mood with "/mood happy"
or "/mood sad"
- Examine anything you have harvested from a yellow sparkling
"?".
- If you drag and drop an item into you chat window it becomes
a link to the item.
- /showhood turns your hood/helm on or off so
people can see your face for a change!
- When in a group you can see which quests you have overlapping
under the "group" tab in your journal.
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