LEVEL 15 SPELLS
(In Order of Priority)
  Name Effect
Why Load?
 Light Healing  35 HP (Heal)
Healing keeps you AND your group mate alive.
 Cease  Stun (1 second)
Stalls a mob for a second.
Interrupts casters casting.
 Disist  Stun (2.5 seconds)
A more powerful version of Cease
 Yaulp  10 STR, 6 AC (Self Buff)
You deal more damage and take less.
 Holy Armor  6 AC (Buff)
Makes you and group members harder to kill.
 Courage  20 HP, 3 AC (Buff)
Makes you and group members harder to kill.
 Cure Disease/Posion  Attempts to cure target of disease/posion
Depending on your targets load the necessary spell.
 Flash of Light  Blinds target
Blinding a target will allow you to run away.
OPTIONAL SPELLS - UNDEAD
 Ward Undead  Undead direct damage (41 max)
Blasts undead making them easier to kill.
 Spook the Dead  Causes undead to run in Fear
With snare you can "Fear Kite" undead.
Also makes fleeing undead easier.
 

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