|
LEVEL 15 SPELLS
(In Order of Priority) |
|||
| Name | Effect |
Why Load?
|
|
![]() |
Light Healing | 35 HP (Heal) |
Healing keeps you AND your group mate alive.
|
![]() |
Cease | Stun (1 second) |
Stalls a mob for a second.
Interrupts casters casting. |
![]() |
Disist | Stun (2.5 seconds) |
A more powerful version of Cease
|
![]() |
Yaulp | 10 STR, 6 AC (Self Buff) |
You deal more damage and take less.
|
![]() |
Holy Armor | 6 AC (Buff) |
Makes you and group members harder to kill.
|
![]() |
Courage | 20 HP, 3 AC (Buff) |
Makes you and group members harder to kill.
|
![]() |
Cure Disease/Posion | Attempts to cure target of disease/posion |
Depending on your targets load the necessary spell.
|
![]() |
Flash of Light | Blinds target |
Blinding a target will allow you to run away.
|
|
OPTIONAL SPELLS - UNDEAD
|
|||
![]() |
Ward Undead | Undead direct damage (41 max) |
Blasts undead making them easier to kill.
|
![]() |
Spook the Dead | Causes undead to run in Fear |
With snare you can "Fear Kite" undead.
Also makes fleeing undead easier. |