LEVEL 22 SPELLS
(In Order of Priority)
  Name Effect
Why Load?
 Light Healing  35 HP (Heal)
Healing keeps you AND your group mates alive.
 Cease  Stun (1 second)
Stalls a mob for a second.
Interrupts casters casting.
 Disist  Stun (2.5 seconds)
A more powerful version of Cease
 Root  Stops target's movement
Useful at separating pulls into single targets.
 Yaulp  10 STR, 6 AC (Self Buff)
You deal more damage and take less.
 Holy Armor  6 AC (Buff)
Makes you and group members harder to kill.
 Center  HP and AC (Buff)
Upgrade of Courage Buff.
 Flash of Light  Blinds target
Blinding a target will allow you to run away.
OPTIONAL SPELLS
 Ward Undead  Undead direct damage (41 max)
Blasts undead making them easier to kill.
 Spook the Dead  Causes undead to run in Fear
With snare you can "Fear Kite" undead.
Also makes fleeing undead easier.
 


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