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LEVEL 22 SPELLS
(In Order of Priority) |
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| Name | Effect |
Why Load?
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Light Healing | 35 HP (Heal) |
Healing keeps you AND your group mates alive.
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Cease | Stun (1 second) |
Stalls a mob for a second.
Interrupts casters casting. |
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Disist | Stun (2.5 seconds) |
A more powerful version of Cease
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Root | Stops target's movement |
Useful at separating pulls into single targets.
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Yaulp | 10 STR, 6 AC (Self Buff) |
You deal more damage and take less.
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Holy Armor | 6 AC (Buff) |
Makes you and group members harder to kill.
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Center | HP and AC (Buff) |
Upgrade of Courage Buff.
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Flash of Light | Blinds target |
Blinding a target will allow you to run away.
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OPTIONAL SPELLS
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| Ward Undead | Undead direct damage (41 max) |
Blasts undead making them easier to kill.
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Spook the Dead | Causes undead to run in Fear |
With snare you can "Fear Kite" undead.
Also makes fleeing undead easier. |