Coldain Ring Quest
The Quest is a continuation of the Ring Quest and is given by Dain Frostweaver VI in Icewell Keep. You must complete the first nine parts to do this quest. Also be aware that this quest is considered UBER in as much as you might want to consider being happy with 'Coldain Heros Insignia Ring' before you get all your guildmates and friends killed, but then again where is the fun in that? Read the War Strategy well. Commit it to memory!

1. Give the Dirk of the Dain back to Dain and say 'you can count on my help'. Not only receive the Dirk back, but also a Declaration of War.

2. We will get the 'Dirk of the Dain' back. Keep it in a safe place in case the war does not go well for you.
3. Get everyone you know. Every person in your guild. All your friends. All the people that owe you a favor and all the people that owe your friends a favor and get them to the Thurgadin Gates in the Great Divide. Have them buff up and get ready for an all out war. Warn everyone in the zone that a war is about to break out and that they can either join you or leave the zone.
4. Once everyone is ready hand in the 'Declaration of War' and the 'Coldain Hero's Insignia Ring' to Sentry Badain who is in the left guard tower in front of Thurgadin in the Great Divide. You receive the 'Coldain Hero's Insignia Ring' back and the war will be triggered.
5. A line of Coldain will spawn in between the towers with a few named heroes and Seneschal Aldikar (who will be behind the waterfall to Thurgadin). Two of the heroes that spawn will allow you to communicate through them and control a small army of Coldain. If you manage to keep the heroes alive during the battle you will receive extra rewards from Narandi the Wretcheds body. The only Coldain that MUST NOT DIE is Seneschal Aldikar.
6. This would not be a war with out an enemy and that would be the large army of Giants that also spawn outside Thurgadin. Other than the Giants and the Dwarves the entire zone of the Great Divide is be despawned.
7. The duration of the war is about 3 hours, and throughout the whole thing wave after wave of giants will be charging Thurgadin.
WAR STRATEGYYou need 12+ buffed 4500 HP tanks to tank all giants in all waves since any Giant that is not tanked will ignore all raiders and just charge Thurgadin and the raid would fail. All Waves |
8. Narandi the Wretched (level 66) will eventually spawn. He flurries and hits for 750 damage, has around 120,000 Hit Points and has a fire DoT which deals about 350 damage per second. He is NOT SLOWABLE. He drops:

Effect is
Clarity II (stackable with Clarity and other FT items)

Effect magnifies your vision

Effect is invulnerability

Effect is DoT of up to 37 HP per tick for 1.8 mins

Effect is you can see invisible NPCs
Garadain Glacierbane survives:

Effect is
Clarity I (stackable with Clarity and other FT items)
9. Turn in Narandi's head and the Coldain Hero's Insignia Ring to receive the Ring of Dain Frostreaver IV:

Effect is 10HP regeneration, 10HP Damage Shield and increase your ATK by 10.